Archive for the ‘Games’ Category

Censorship on Planetary Annihilation Steam Forums?

2014/01/25 Leave a comment

Planetary Annihilation (PA) from Uber Entertainment (UE) is an Early Access title on Steam currently available for purchase for $59.99 USD.  Early Access means that one can buy the game now even though it is not finished with the notion that one is supporting the devs in their endeavours.   In other words the title is pre-alpha.  This can be a good or bad thing and for the complete run-down I recommend listening to TotalBiscuit’s discussion on Early Access.

I’ve been looking over the PA forums hosted on Steam trying to become a little more informed about this interesting title; a title which was tempting me to open my wallet and let the moths fly free. Sadly I was only to discover a disturbing pattern of arguably fascist censorship by the powers that be of anything negative that people have said or even requesting features that are not aligned with the current agenda[4]. Most authors are expressing their concerns over the price of the title [1] [2] [3].

Now I’ve not encountered anything like this since perusing Bohemia Interactive forums – specifically ARMA xx or Carrier Command Gaia Mission where many a poor chap would be banned; or a thread locked should one sneeze or forget to pay homage to the sacrificial guinea pig.

One thread on Steam got locked for asking for a OS compatibility feature. Did I mention there were only five (5) posts in the thread. [4] So much for an open discussion.

Steam Green Light clearly states:


Uber Entertainment states on the Steam Early Access Game notice:


It seems the benefits of an Uber Entertainment (UE) Early Access relationship are clearly one-way and quite arrogant at that; at least that is the perception established by the UE Steam moderators. The suppression of any negative discussions only serves to raise suspicion. It is quite possible that the UE moderators on Steam are not on the same level of professionalism as UE proper; if so UE could perhaps consider reiterating company policy with all those that represent it.

I for one shall take no part in the Early Access. I think I shall wait patiently for the game’s release where upon I hope to buy should the title prove worthy.

I wish them the best of success until then.

[1] “Came back to check on this old game. Lmao @ the price again.”,

[2] “to much money”,

[3] “I just bought PA and I feel cheated”,

[4] “I will buy it if developers add Windows XP compatability”,

[5] “The Minecraft Beta was $5….”,

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(Solved) Battlefield 4 or Forza Install Problems for Xbox One

2013/11/23 2 comments

Stuck at the annoying “Installing 0%” progress on the Xbox One (XBO) when trying to play these games for the first time due to a game-specific 6GB game patch (I’m not referring to the XBO Day One Patch)?  This message appears as soon as you insert the disc but before it bothers to install from it.

Here’s a little trick:

  1. In XBO Settings either disconnect your WiFi or unplug your Ethernet lead to the box
  2. Sign-out of the XBO
  3. Now return to the home screen
  4. Hi-light your game/disk icon (BF4 or Forza)
  5. Press Start (or whatever its called now) on the controller
  6. Select Cancel Install
  7. Highlight the disk icon
  8. Click to start the install again

The game will now install from the DVD.  When its ready to play, reconnect your network and sign-in.  You’ll still need to patch but it won’t be as big nor get stuck.

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Carrier Command: Gaea Mission Metaphor

2012/10/02 Leave a comment

Playing Carrier Command: Gaea Mission without a functional AI is like buying a scuba tank with a hole in it – sure you can still go diving but it would be nice to not have to return to the surface every 20 seconds or so

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An Example of How Not to Implement Autonomous Steering

2012/09/30 Leave a comment

Although sporting rather pleasing graphics; sensible controls and some really nice concepts such as expanded building and upgrade types than the original, CARRIER COMMAND GAEA MISSION has absolutely the worst AI I have ever encountered in any game on any platform.

The "autonomous" (and I use the word lightly here) steering is a complete joke with vehicles completely unable to proceed from A to B without performing a near-infinite number of three-point-turns.  Why sometimes vehicles even wanted to initiate a three-point turn in some cases is a complete mystery.

Vehicles get stuck between rocks, drive off bridges, cliffs and ram into each other in that typical fashion we have come to expect in all Bohemia Interactive Software (BIS).

When you consider this is a remake of the fine 80s CARRIER COMMAND where AI is a centre piece, it is quite criminal to even attempt making something similar where AI was left as an obvious after-thought.

Whilst the original CARRIER COMMAND allowed you control your units through the AI whilst allowing you to jump-in at any time, CARRIER COMMAND GAEA MISSION forces you to constantly baby-sit and micromanage all units all the time thus defeating the purpose of multiple units.

Why on earth did they not use the brilliant work of Mr Craig Reynolds of Boids and OpenSteer fame?

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Nexus Mod Manager (NMM) Causes WETriggerScript Error in Skyrim

2012/07/28 Leave a comment

NMM has already been reported by others of causing Skyrim to crash with a WETriggerScript error on startup on Nexus Forum thread CTD when loading or starting a new game and on this Steam Forum thread.

You and I can reproduce this easily:

  • Exit Skyrim
  • Verify that only one (or none for that matter) Skyrim.esm entry can be found in the plugins.txt file[1]
  • Run NMM
  • Verify that only one (or no) Skyrim.esm entry can be found in the plugins.txt file[1]
  • Uninstall a mod – the mod I chose in this case was Cloaks of Skyrim[2]
  • Wait for “The mod was successfully deactivated” from NMM
  • Now look in plugins.txt – you will find two Skyrim.esm entries! (yes two, even if you had zero before!)
  • Running the game now results in WETriggerScript issues


Obviously to get around it, remove one of the duplicate entries.  Just remember, NMM will only trash it later the next time you enable/disable/install/remove an add-on.

    Normally I would not bother blogging about such a thing but the guy in charge of bug reporting is a bit of a troll who seems adamant that no duplication is being caused by NMM – his actions just defy all investigative logic in my opinion.


    …well durr tell me something I don’t know, and:


      Just absolutely refuses to admit fault.  To further highlight his desire for power control, all threads get promptly locked without any possibility of me leaving him a smiley face reply.



”I’m taking my cricket bat and going home, nyah!”


[1] On Windows 7 this is C:\Users\<user>\AppData\Local\Skyrim\plugins.txt

[2] By the way, Cloaks of Skyrim is a marvellous mod, check it out.

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How to Disable Novalith Cannon Spamming in Sins of a Solar Empire–Rebellion

2012/07/07 11 comments


EDIT: 2014-2-1 The game appears to no longer spam so this article may no longer apply

Sins of a Solar Empire (Sins) is a real-time strategy (RTS) game where your goal is to explore, expand, exploit and exterminate [your enemy].  A Novalith Cannon is a super weapon that performs the job of exterminating your enemy (or you for that matter) with its ability to lob huge masses of energized something-or-others across the interplanetary void inevitably reducing the planet’s colony to cinders.

Unfortunately, playing against the AI (even the Easy Economist AI) will result in the computer building up to 4 of these monstrosities generally within the first half hour of the game, only to spam fire a weapon every few minutes.   Some have suggested to build 2 x star bases, research the Auxiliary Government upgrade and build shields around the planet.  I agree, though this can be tricky when one is lacking funds in the early part of the game.  Plus it forces you to research a particular defensive strategy every game you play – too bad if I want to be an economist.


Anyway there is a way to disable or reduce the number of novaliths in single player.  The easiest way is to edit the main config file[1] each time you play or make a script or mod.  The latter is a subject for another day.

Open Windows Explorer and navigate to your Sins folder, for Steam users it is generally:

C:\Program Files (x86)\Steam\SteamApps\common\sins of a solar empire rebellion


1. Open the GameInfo folder

2. Make a backup of the file Gameplay.constants and place it somewhere safe, ideally in a different folder.


3. Open Gameplay.constants in your favourite text editor

4. At the top of the file is a section called GameplayConstants


5. Look for the line maxNumberOfCannonsPerPlayer


6. Change the value (which is generally 4 meaning 4 novaliths) to a value between 0 and 4 (who knows if 4 is the max).  0 = none.  Yay!

7. Save the file

8. Launch Sins and start a new single player game to see your changes reflected

NOTE – I noticed the file was reset the next day so be sure to re-edit it the next time you play or make a script to perform the changes for you.

Have fun!

[1] Thanks to ezeltje299 for the initial instructions.

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Skyrim, Such a Pretty Game

2011/11/19 Leave a comment

I’m having such an enjoyable time with Bethesda’s latest instalment in the Elder Scrolls series – Skyrim.  It looks absolutely gorgeous on my new gaming rig which I bought mainly so that Office would load faster, well no not really.  I think I’m spending half my time just wandering around looking at the world taking postcard-worthy screenshots.  Besides the pretty piccys, the game itself holds it’s own.

Take a look for yourself:

TESV 2011-11-10 22-05-52-45



TESV 2011-11-10 21-54-18-70

TESV 2011-11-11 17-18-14-75

TESV 2011-11-12 20-25-43-58

TESV 2011-11-17 07-16-26-88


TESV 2011-11-18 22-05-30-35

Highly recommended.

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