Archive

Posts Tagged ‘xna space’

A Space Game in Unity3D

2013/02/10 Leave a comment

Having moved from XNA to Unity3D I thought I would have a play at making a simple space game.  I thought this would be a good exercise at procedural asteroid fields; AI; missile simulation and nebula effects whilst learning how to use Unity3D;

The following video shows my games work in progress from a few weekends in Unity.

Advertisements
Categories: SpaceSim Tags: